A short fictional game in which a vending machine dispenses impossible objects along with emotionally devastating chips.
Core loop
Choose a snack, read a memory, return an object, and decide what you want to keep.
What makes it odd
The machine changes its mood with the weather. The player’s inventory contains one unsent apology.
Development diary
Day 1: created a menu. Day 2: menu became the main character. Day 3: accepted this fate.