A narrative puzzle adventure where every boss encounter is also an awkward conversation.
At a glance
Genre: Narrative adventure
Platforms: Concept only
Status: Fictional prototype
How it plays
Explore a dreamy map, collect emotional inventory items, talk to monsters, and discover that the dialogue tree is occasionally lying.
Designer notes
This example demonstrates a game project post with a pitch, features, design notes, and a clear status label.
You have acquired: courage (slightly damaged).
